Showing posts with label movie. Show all posts
Showing posts with label movie. Show all posts

Friday, April 26, 2024

Retrospective: Long Term Plans (pt. 2 of Terrorists! Plague! Zombies!)

  Going back in time for a bit, I went back and reviewed my old LiveJournal (June 2003 - September 2017) and found this gem I thought I'd share here too. Written in 2003, in the halcyon "before times, pre-Covid, pre-"The Walking Dead", I pondered what to do in a "28 Days Later" style disaster, in two parts. Much has changed in the 20 years since I first wrote this. I have two children now, and the very world has changed. Here are my un-edited "long term plans"Circa 2003. Enjoy.

Short term plans post here:

is this your hand?
the story so far
LONG TERM PLANS


been a bit too busy to do much more on this until now, I had a good talk with arcanumveritas on the topic too . .so here goes

High security habitation:
as noted originally, I would go for a construction site (say a five of six story office building or some such), which I could easily modify to be "skilled climber only" access (once again assuming the zombies can't climb, only scramble.
This site could be readily fortified in the long term, (lots of raw materials and equipment just lying around. My ideal site would have a couple of buildings neighboring, from which a rope traverse could be strung (a two rope bridge - one for the feet, one for the hands), again working on the premise that the zombies can't cope with the skill needed.
Another feature of building sites are the region of clear ground surrounding them, generally, there needs to be room for all the equipment and material drops, so this leaves a pretty good killing zone around your encampment. Equipment keys may be found in the site office, as would plans and such. Having multiple redundant escape routs means that if you are chased home, you can get up either by your main route, or by any of the rope connected buildings on either side.
Hurricane fence around the site would be a plus (solid walls might be bashed down, but the flexi links would give more than break) it might be necessary to cross truss the poles of the fence to better brace them (another good point about hurricane fence is that it is see through, and you can shoot or spear through it without damaging it overly). Again, camping and adventure stores would provide ropes, slings, pullys and the like.
Ground floor should be cleared of all heapable debris, as should all the walls of the structure. First floor should be fortified with more hurricane fence and have noisemaker alarms (snapable twine tripwire holding a can of nails off the roof - I know this works, I’ve used it) around access points. Barrels of fuel or other pyrotechnics (like home-made napalm) could be tipped on approaching zombies, or even set the whole floor on fire - concrete doesn't burn too well, and you needn't set fire to the world, just enough to cook some zombie-ass.
Second floor should be barricaded but could be used for supplies (why would you want to haul stuff higher than you need to, except what was at risk from a "scorched earth" attack see above.
Habitation could be on the third floor (or other floors as long as there were a couple of roofs above you for heat retention in winter and coolness in summer. By lashing planks to concrete support beams it would be possible to nail heavy plastic sheets to enclose areas, making rooms out of bare floors. (Drilling concrete is hard to do right, and no power to drive your electric masonry drills either . . .)
Wood fires in 44 gallon drums for heating (in ventilated "rooms" - duh) to conserve bottled gas for cooking and water purification. Sanitation by over-the-edge-dunny, just like in castles. Sponge baths and retaining "grey water".

Personal Protection Equipment:
As previously stated; waterproof (gore-proof actually) rugged gear like motorcycle leathers and racing suits, motor-cross armor and helmets, 3mm wet suit, respirator/face-mask, gloves and such. In the long term, you would want several full sets, for yourself (replacements) and for any and all survivors you come across.
Industrial containers of cleaning products wouldn't go astray.

Weapons:
As long as there are zombies in your area, there are going to be risks, and after a while, "culling" may prove to be worthwhile (once you are established and secure). Assuming you are not directly competing for resources (-do- the zombies eat or drink?) they still want to kill -you-, and will not stop trying. But you have the use of your thumbs, and long range firearms. Raiding the few rifle stores in the city, police stations and maybe local army barracks might yield some more firearms, and whilst I would keep my shotgun and sword handy at all times, you could do with some rifled weapons to pick off zombies at range. By setting up a killing zone somewhere (not near your habitation, you don’t want to advertise) again, a raised secure location, with a clear field of fire, you could draw the zombies to you; car horns explosions, yelling, etc and pick them off. The risk is of course being overwhelmed. Several fall back positions are essential, as is not only a supply of easy to access ammo, but also of weapons, in case of jams and fouls, just ditch it and grab another - you can always get it back later, its not like they are going to steal it . . . )
Military hardware might be an option if you know where to get it, and there is anything you can use laying around.
Home made explosives and pyrotechnics would likewise be good if you know how to make them (I can do some) but may be just too difficult to use effectively.
Traps around your area (sign-posted for any survivors who stumble into your area [zombie’s cant read]) would also be good; deadfall, pits, spikes (swinging and emplaced). No need to go non-lethal, that will just end in catching a loud zombie, who will bring more friends, and wreck your trap.

Transport:
Likewise, i'd stick with the diesel flat-bed truck i initially proposed, unless i came across an army UNIMOG or ASLAV
and again; stockpile spares, fuel and another vehicle. arcanumveritas suggested that when traveling, coasting the last 500m (as best you can) before stopping and getting out of your vehicle would enable you to arrive without alerting the zombies.
Having a boat might also be of some use, its a mobile habitat, and could move you to one of the islands off the coast, but you would have to see if zombies could swim first to check whether or not that would aid you overly. Similarily any of the big ships in the harbour would make quite the prize, once any gang-planks were knocked down, and ropes were made secure (keeping zombies off) but big ships require crews and skill to move. But they would be nice and secure to live on.

Supplies:
Venturing out would probably be the most dangerous task a survivor would face, and should be done as infrequently as possible, and be done as prepaired as possible. Mid morning departures and late afternoon arrivals avoiding dusk and nightime travel, when not only the zombies are more active, but also visability is lowest. Securing the exit point would be the first step, either by leaving as quitely as possible, and resecuring the perimiter defences, or ifthere are zombies in the area, by killing them off as quickly and efficently as possible, and leaving rapidly. This would leave your compound exposed, and would require patrolling of the interior upon your return, which, would take time, so would by necesity cut excursion time, to allow for daylight search time.
Once local supplies had been exhausted, it is likely that further and further travel would be needed to reteive supplies. By avoiding major routes (Highways and Freeways) which would probably be clogged with abandoned cars you could still reach suburban shopping centers. Backing up the truck, and loading packaged goods in bulk directly from store-rooms would be quick and efficent. Once local and suburban supermarkets are exhausted (which would take some time) the outlying supply depots would be next in line. By collecting supplies in bulk (keeping in mind a balanced diet, as best you can with tins) you would be able to supply yourself for quite some time with a couple of truckloads. Likewise army bases (if you can get to them) would be filled with all kinds of goodies. However, raiding large greeneries may well supply you with garden vegatables and fruits-trees, which you could populate your upper floors with, giving you a source of fresh vegitables, as would orchards and the like, there are several only just out of Melbourne. You might even collect livestock from the proximal farms and bring them back either live, or as fresh meat.
Hopsitals have supplies of medication, saline, and surgical gear, but most of the pharmesuticals have short shelf lives and many need to be chilled.

Community:
Ok, so now io get to address the "save the girls from the college dorm" suggestion taavi made, untill i was situated, i wouldnt go looking for other people, no way in hell. But once settled, it would be worth while. In fact, very worthwhile. An extra set of eyes means extra security, be it on an excursion, or while constructing defences (long, hard and noisy) and if nothing else, for the community of it.

Rescue:

(more to follow)

Retrospective: terrorists? plague? zombies? what i'd pack for 'the hills'

 Going back in time for a bit, I went back and reviewed my old LiveJournal (June 2003 - September 2017) and found this gem I thought I'd share here too. Written in 2003, in the halcyon "before times, pre-Covid, pre-"The Walking Dead", I pondered what to do in a "28 Days Later" style disaster, in two parts. Much has changed in the 20 years since I first wrote this. I have two children now, and the very world has changed. Here is my un-edited "short term plans"Circa 2003. Enjoy.


zombie
so after watching 28 days later i've been thinking about what I would do in the event of discovering that I needed to escape. Now, I have the advantage of having already had to do this for real just before the first Gulf War in '90 (well we never actually left, but we were packed and ready), but I thought I'd have another think, as an excersise in logistics. Major movie spoilers included as background, beware.


Situation:
Terrorists (or misguided animal rights activists) have released a virus which zombifies anyone who gets infected (infection is by fluid-fluid transfer, limited direct aerosol and requires a primate host). The infected undergo minor physiological changes, but psychologically are rendered incapable of rational thought and most survival instincts, such as fear of fire, and presumably feeding and drinking. Their only actions are rest and the pursuit of non-infected individuals to attack and kill or infect. Within days of release the plague has spread throughout urbanised areas, and whole population centres vanish. Government efforts to slow the infection are overwhelmed. Infrastructure such as power, water, gas, food distribution and communications cease. Perhaps one in one hundred thousand people is neither infected or killed. Presumably the infection is worldwide, but this is unknown, without a means of communication.

You (me) wake to find yourself in an empty room, an empty hospital, and empty world. signs of chaos abound; looted shops, car wrecks, and bodies, many many bodies. Scattered newspapers and graffiti indicate the end of the world.
You meet a couple of other survivors, they tell you the rest. You meet some of the infected and flee, some are killed as is one of your fellow survivors, by the other.

What do you do?
First up, I would hole up and assess the situation, it would be freaky and I'd be very freaked out and need a chance to think.

The it would be logistics time.
Where to live? Do you risk the city, or head out into the country? There are supplies in the city, and they count.

So, short term,
high security habitation:
in my opinion, most buildings are not equipped to hold off ravenous hoards, too many fire escapes, glass fronting and the like, sure buildings without fire escapes are "death-traps" but for fighting off the zombies, you want security of flesh, not just of mind. Why not a bank? you might ask, well, most security requires power, to open (and lock) all those magnetic locks, un bolt all those doors and the like. Without power they just sit there, jut like in the movies, they need to be 'opened' by skilled people with tools. well, that's not me, I'm a guy all alone in a dead city. then I thought height. office towers and the like, still, fire escapes. this would require a bit too much fortification. whilst the zombie masses cant do locks and such, I figure they could probable shamble over blockades, bash through simple reinforcing and the like. ever try to cut a fire escape down? it wouldn't be easy.
The other problem with high density populations like in towers would be the resident zombie population, odd are, the more people that used to be there, the more zombies there are now.

So in the end, I figure in rooftops, places where it takes quite a bit of skill to get up to, like factory rooftops or construction sites, where the stairs aren't up yet (remember the lifts aren't working). Go high enough to see around, and to give some space between any noises you make and the zombies listening for you. Get rope (climbing or hardware stores, there are several in and around Melbourne, most cities would have them) Knock down any scaffolding that gives access. When you need to get up, use your rope, when you are up, pull it up after you. Build some shelter, secure as best you can with what you have.

Personal Protection Equipment:
So you splatter mrs zombie with a baseball bat, that's great, did you make a mist of her brains all over yourself? woops.
Raincoats, plastic raincoats. Rubber gloves! Goggles and dust masks! id head to a fire station, get a face mask, and a fireman's outfit. Or motorcycle gear, nice and new from the empty shops, wack a raincoat over that and you have a splatter and tear resistant set of armor. Sure, if you know where to find riot gear, go for it.
Detergent and antiseptic! wash wash wash change clothes, get out of splattered gear if its not sealed up good. You may get hot, but when your have to go out, do it safe. Get some body armor, once again, motorcycle shops have it. Some 3mm wetsuit probably wouldn't go astray either, not too heavy, or thick, but tough waterproof and resilient.

Weapons:
Lets be fair, zombie comes after you, you want it to go away, quickly, and from as far away as you can. Me, I know pointy things. screw baseball bats. screw having to hit someone multiple times to put them down. I'm going swords. Sword verses bare-hands gets messy quickly. But that puts you very close to the action, and given the choice I'd be a bit further away. so what to do? a spear or lance is a good idea, especially if you have a cross bar on it, good for sticking your zombie and holding them at bay till the 12 inch, broad leaf head does its job. Even then, that's a bit close for me, id rather not be close enough to have to go hand to hand. That brings us to projectile weapons. initially I thought of bows; quiet, light but a bit slow between shots. Rifles? well not as prevalent in Melbourne as in the US, but more so than in the UK, but again, there are problems, they are loud, and alert the zombies as to where you are and like an arrow, a bullet is a precision object, it either hits or misses. my answer, shotgun. packs a punch, good enough range for venturing out for supplies with added bonus of spray, for those close in situations where seconds would count. sure its loud, but if you are using it defensively they already know you are there. If you were taking the fight to the zombies (which I wouldn't want to) then you might want to find some military hardware (good luck).

Transport:
Diesel, there are lots of trucks, they have big tanks and there would be lots of fuel sitting around. (petrol stations would not work, they have pumps). Flat bed trucks are the way to go I think, plenty of storage room, no where for zombies to hide, pretty good pickup, and range. get one with a bull-bar and you are all set for zombie bashing fun. jerry cans of extra fuel just in case. make sure its got a jack and spare tyres.
Actually finding a vehicle might be an issue to start with, if everyone is dead, where are the keys? I would start looking for depots, "leave your keys" parking lots and the like, get -something- and upgrade later.

Supplies:
No power, no water, no food distribution.
Fresh produce would be all rotten or going that way, but canned and preserved good will last for ages. Presuming they haven't already been looted, supermarkets would be a goldmine of supplies, so would the distribution centers that supply them. Bottled water has become very popular and can be found in bulk. Canned meats, vegetables and fruits are all easy to find as are vitamins and antiseptics. Rice lasts forever if its kept dry and pest free, and also comes in bulk, but needs to be cooked. Batteries and torches, gloves and salt.

Camping stores would supply cooking stoves, sleeping gear and outside wear and adventure gear (ropes, harness and such)

Hospitals would have medical supplies, but how many of us know how much of what to take and when? I can plug a hole, and -look up- antibiotic dosages, but that's long term as far as this scenario goes. They also have plenty of cleaning agents and protective gear.

Syphoning water from tanks would work for a while, until the rains, likewise fuel, from parked vehiclesPart 2 here:

Monday, August 19, 2019

Movie Reviews : Pandemic, Hell, Ravenous

I took the two weeks after Easter off work to be home over the school holidays. I managed to squeeze some apocalyptic movies into my allotted couch potato time when impressionable eyes were elsewhere. I promptly lost this post...   Here's what I thought:


Title:  Pandemic
Year: 2016
Director: John Suits
Origin: USA
Mood: Grim
Style: dark First Person Shooter, suspenseful
Apocalypse Type: Zombie plague
Apocalypse Level: Almost absolute. Total social breakdown.
Antagonists: Cannibalistic bite-infecting fast zombies
Protagonists: mixed military civilian Search & Rescue crew
Outcome: Grim.

CDC doctor embedded with a military refuge in LA is sent out on a Search and Rescue mission to extract the team send to a school supposedly full of survivors. Its established her family live in LA and she suspects are still alive. The 5 stages of infection are established: 1) Flu like 2)debilitating bronchitis 3)aggressive and conscious 4) death-like coma 5) fast hyper aggressive zombie. Infection is spread by exposure and bites. S&R crews equipped with biohazard suits including suit radios and helmet cams with green screen night-vision option. Teams include a medical specialist, a driver, a shotgun equipped gunner and a red-shirt navigator.

It is established that a vaccine is available to combat a Level 1 infection but is in limited supply and only available for the Dr. The crew is expendable. A “field infection test” gun is available to determine if survivors are infected. The Crew is sent out in a modified school-bus to retrieve the previous crew and any survivors from the school and along the way are attacked by swarms of Level 1-3 infected, including a honey-pot roadside trap. Combat is handled via FPS style helmet-cam vision which is a decided improvement over hand-held “found footage” handy-cam shakey-cam styles often used in the genre.

Relegated to foot travel and separated, the team struggles to make it back to the compound alive, battling the infected with improvised weapons, the crew locates the Dr’s daughter and eventually make it back to the compound in a scavenged ambulance with heavy casualties. An enjoyable if predictable zombie plague movie with some nice hooks, and not too many “close the damn door” stupid movie trope survivor errors. The medical science may have been flakey and the crew certainly wasn’t a front line unit, but they weren’t pitched as one either but it was a realistic enough “get it done” movie.



Title:  Hell
Year: 2011
Director: Tim Fehlbaum
Origin: German-Swiss
Mood: Grim, Gitty  dystopian escape and evacuation road-tip
Style: stark and bleak
Apocalypse Type: Environmental disaster. Drought, famine, scorched Earth
Apocalypse Level: Almost absolute. Total social breakdown. Near total Biosphere destruction
Antagonists: the Sun, other survivors and scavengers
Protagonists: family of survivors
Outcome: Grim.

Final Thoughts: get some effective hand weapons that you can use!

An upswing in solar activity has blasted the Earth, baking the surface, evaporating water leading to widespread drought, famine and death. In typical Mad Max style, survivors scour the wasteland for food, fuel and water in a cramped and stuffed station-wagon with bars on the windows. Goggles and dust masks are all the rage. Desperate survivors battle lone hermits for petrol station supplies and we get an idea that exposure to the sun leads to 2nd and 3rd degree burns and blindness rapidly. Some excellent post-apoc scavenging in the checking of toilet tanks and hydronic radiators for good water! Poor personal security movie-tropes made me yell at the screen.

Downed power pylon over-road made for an excellent improv road-block and ambush point, but removing it was not when I would have chosen to teach my child-survivor how to drive. Good scavenge the flipped wreck scene gave an opportunity to “split the party” as well as a chance for a piss-break to establish the adult female got her period and was not-pregnant, contraception being an issue often overlooked in survival movies.  

Raiders kidnap the child and in the ensuing pursuit the male survivor badly breaks his ankle. Taking shelter in a mountain side rail tunnel the female lead sets off alone to rescue her sister and “get help”. She encounters survivors who operate a farm and discover they are cannibals, escaping a “marry-in or get eaten” proposal, the ensuing flight through open ground sheds some of the “sun is a murder ball” tension built up earlier.

The survivors take shelter in a cave in which they find a ready source of water. Survival looks bleak but possible.

Final Thoughts: better married to a cannibal than served to one as dinner

Title:  Ravenous ( Fr. Les Affamés)
Year: 2017
Director: Robin Aubert
Origin: Fernch Canadian
Mood: Suspenseful, realistic setting
Style: believable escape and evacuation road-trip
Apocalypse Type: Infectious Zombie plague
Apocalypse Level: Almost absolute. Total social breakdown. Zombie swarms
Antagonists: Cannibalistic bite-infecting fast zombies
Protagonists: family of survivors with kids
Outcome: Grim.
In the woods in rural Quebec a farmstead is holding out against the zombies by being vigilant, quiet and risk-adverse. Two adult male friends patrol in a pickup truck until lone is lost. The survivor finds a bound woman with a suspicious bite mark who claims it was a dog not zombie. He befriends her and takes her with him. They encounter   a small girl and take her in.  Returning to the farmhouse they encounter a group of zombies building towers out of trash in a peculiar ritual. They accidentally alert the swarm of their presence and their flight leads the swarm to their farmstead. Instead of barricading and bugging-in the opt to bug-out and go cross country to a cold-war bunker they are aware of.

Taking limited supplies from the dwindling larder of the farmstead the survivors make a harrowing flight through woodlands relying on bush-craft and stealth to avoid roaming zombies and other hazards. Good use of hand weapons ( machete and hatchets) to avoid the noisy pump-action shotgun. They escape detection by mimicking the zombies carrying items to the ritual piles and eventually make it to the bunker only to discover its been stripped bare of resources. A note suggesting  a direction to search for more survivors is discovered before the swam arrives and decimates the survivors. (They didn’t close the bunker either).

Final thoughts and lessons: They should have bugged-in where they could. A stocked trap-door cellar would probably have been secure against fast-but dumb zombie swarms.

Sunday, November 20, 2016

Home Front: Stabbing Lcpl Schmuckatelli

Here's a bit of fun I had a weekend or so ago. I have used polyethylene cutting boards as faux armour inserts for some time for my roleplaying and MilSim purposes. They're about the right sized and shape, are cheep, durable and stiff enough to add some realism without being either heavy, difficult to come by, or plain illegal for a Regular Aussie Bloke to have in their possession, unlike folks in other Western World nations with newly elected governments.

I've used polyethylene boards in the kitchen for a long while now, and have often marveled how they hold up to cuts, hacks and stabs. I have even on occasion, slipped one under a jumper when I've been "expecting some trouble" and helping out a friend in a possibly stabby situation, Ned Kelly style.

So to test this, I loaded up my very under-inspiring Zombie Outbreak Grunt plate carrier with one of the boards I typically use, a Legitim from Ikea, which at 500g, (1lbs2oz) and 8mm (1/4") thick, has always served me well in the kitchen.

Up against it, I pitched an assortment of blades.
  1. Schrade US Army knife
  2. KA-BAR Famine Tanto
  3. American Kami Super Colubris
  4. Boker Tomahook (front and back)
  5. United Cutlery M48 Tomahawk (front and back) 
  6. Ontario Black Wind sword
  7. United Cutlery M48 spear 
 I loaded the cutting board into the front of the plate carrier, which I had loaded up with 10 2L bottles of water, giving it a mass of 20kg (45lbs) and suspended it on a Tough Hook, with side-supports, in the hope of mimicking a free standing human target. Hitting a board laying on a block of wood or even free standing wouldn't be a very good simulation of being stabbed, but I hoped that this set-up would, as well as giving me a penetration "bleed" effect, if anything managed to make it through the board.

Here is the video we made of the testing.



I gave each stab or thrust a "I want to do you harm" amount of effort. Taking from my 16 years of kendo I have a fairly good idea of what these impacts would have on an armored target, as well as stabbing a bunch of things over the years for the hells of it. I was pretty happy with my strikes.

Here is the board once we removed it and married it up to the footage.


The two main "bleeder" shots were the back of the M48 tomahawk, the American Kami Super Colubris and the maybe M48 spear (if it actually punched that hole of its own accord).

So, in conclusion, unless someone is coming at you with a spear, or the pointy breaching end of an axe, you will probably be able to shrug off some stabs, and certainly all the slashes that land on a cutting board under your shirt. The good thing about polyethylene is that it is heat-labile, meaning you could mold it to be more chest-shaped.

Obviously there are commercially available, professionally made and certified stab proof inserts and garments you could use, if they were legally available to you, but for my purposes, they sem to fit exactly what I need from them. Won't stop a bullet, sure, but will turn a blade wielded by someone as strong as me.

Wednesday, September 28, 2016

ReBlog: SBTactical – iCombat

Here’s a piece I thought might be of interest to some, that I wrote for Breach Bang & Clear. Training is a key element both for honing existing skills, but also good training requires you to try out new situations and learn new skills sets. You really want to practice as realistically as you can, but no one wants to damage their training partners. When that happens you get a lot less volunteers, and since we don’t have a Running Man style “volunteer” program and want reproducible scenarios, we turn to simulation. But we wish we could use prisoners like in the movies.

AirSoft type equipment, paintball and MILES gear have all brought different tools to the table, as have the minds behind the iCOMBAT technology and training systems. My contacts recently put me in touch with SBTactical, a veteran owned and operated business out of Santa Barbara, California. As the National Law Enforcement and Professional distributors of iCOMBAT equipment, they are 100% committed to serving those who serve.

“With over 40+ combined years of planning, resourcing, and conducting training, we are confident that we are the right team to meet your needs,” SBTactical says. SBT’s experience plus iCOMBAT’s technology leave no training question unanswered. “With SBTactical you will replicate, not simulate, the situations your officers will encounter. Every day we strive to advance your organizations training to the next level. SBTactical’s mission is to Replicate real world scenarios, reduce training costs, and maximize training time,” SBT says.

So how do they deliver?

The iCOMBAT technology is a weapon, sensor and control system. It currently offers an M4 style weapon and a Glock style weapon, to better replicate weapons common among police and military units.

Red the full article on Breach Bang & Clear, here...







and have a laugh at me getting zapped by the pain-belt here:

Wednesday, August 17, 2016

Movie review: Viral



I had a early-to-bed, doing work-from-home, kid-free evening this week, so got to watch a movie of my own choosing. It was pretty cool. Not the movie, getting to choose a movie. Actually, I choose the movies fairly often, but this time I didn't have to take anyone else's interests in account. So I chose one that seemed to be near to my heart. A infectious disaster zombie movie! Yay!

End of the world movies! With science, and zombies. Yay.

 The movie I selected was "Viral" a 2016 straight-to-DVD, as far as I can tell. Here's the basic synopsis from IMDB...

Emma and her sister Stacey are normal teenagers in a small town, when a mysterious infection begins to spread. With the town quarantined, and their parents stuck on the other side of the barrier, the girls have a blast eating junk food and sneaking out to go to parties. But when the disease starts to infect people they know, the girls, together with their neighbor Evan (Emma's secret crush), barricade themselves into their home.

But it may already be too late, as the infection is already in their midst, and Emma will be faced with a choice: protect her sister or survive the virus.

The infection, it turns out is NOT a viral infection, its a multi-cellular parasite, a nematode. A worm. Brain worms! This bothered the scientist in me, as the damn title of the movie was misleading, like if "The Lion King" was about the king of leopards.  However, they did some pretty cool stuff with the premise. Making comparisons to the fungal brain zombie ants,  the "eat me, eat me" behaviour in Toxoplasma infected rats and the flesh burrowing botfly maggot, the disease is spread by a bloody cough from an infected person, victims who become more an more aggressive and essentially, zombied as the worm interacts with the brain.

As a zombie survival film, it was really good. Government intervention in the form of military isolation, martial law, CDC quarantine with spot-checks, house-confinement and eventually, internment and "sweep-and-clean" roundups, followed by liberal airstrike-firebombings.

The disease/parasite aspect was not badly handled at all, and apart from a bit of "too smart / controlling" suspension of disbelief being required, it also had some really good aspects. The infected became blind when the parasite took over, relying on hearing to guide them to new victims which was a nice touch.

The quarantine included delivery of CDC goody boxes of MRE's and survival gear.  Flares (used to signal the military in the event of an infection in the early stages of the outbreak), face-masks and poncho's (for preventing / reducing he risk of contamination) and the like. It was also good to see "we are prepared for this kind of thing" reactions from the populace: under-stocked cupboards, closed and emptied shops, early evacuees and armed cordons. All good things to expect from a dangerous outbreak.



I really enjoyed the movie from a disaster preparedness and response perspective, only had a few "nooo! shut the door, what are you doing?" moments from the kids, and apart from the one or two bits of "hive-mind/pseudo-science" junk, it was remarkably believable and internally consistent.

 It really held the tension, and bleak prospects of a widespread, martial-law enforced (and out of control) quarantine as well as the worm-zombies. Well worth catching on your local streaming movie network of choice.

Wednesday, July 13, 2016

Re-Blog: how to remove a fishhook


This was a very interesting piece I saw, from the Walden Labs who offer "Solutions for Self Reliance" which I wanted to share with you all. I've reblogged from Walden Labs before, they have great content. For those of you who have ever been out fishing and are a bit of a klutz, there is the very real chance that you might have stuck yourself with a hook.

The folks at Walden labs found this clip from Total Fisherman which demonstrates five different ways of removing fish hooks that are buried deeply in a persons body. Total Fisherman goes as far as really hooking himself to demonstrate these techniques.


Warning: If you don’t like seeing fish hooks going in and out of skin don’t watch this video.





Published on Apr 24, 2013, he buries and removes five fish hooks from my hand, arm, and leg, to show us whether or not the "best" fish hook removal technique actually works.

It appears to be working by securing the base of the hook as firmly as possible, against the body, and after fitting a larks-head knot to the hook end  and with a quick jerk, aiming to yank the barbed hook out with the tension in the metal itself.

Normally this is pretty bad-first aid advice, to pull a penetrating object out, and there is always a risk that pulling a barbed hook out will do more damage, however, in a field expedient situation, this is probably a better solution than trying to push the hook all the way through and cutting it.

Tuesday, March 15, 2016

Review: Helinox Tactical Umbrella

My friends at HORNEST in Singapore sent me this Helinox product, and I've really enjoyed the Helinox Tactical chairs, which have accompanied me into snowfields and jungles, beaches and backyard cookoffs. So I was only too pleased to add some more Helinox products to my loadout. They are light, rugged, and portable.

The Helinox Tactical Umbrella is an ultra lightweight, yet highly durable take on the ubiquitous umbrella. Featuring a lightweight DAC aluminium pole at its center, which reminded me of one of my Easton Redline arrows and strutted with carbon fiber rods.

The canopy is teflon-coated polyester for superior water repellency and I put that to the test with some fairly heavy Melbourne summer rain, on several occasions. It worked really well, which was at first surprising given how small the umbrella is when stowed, being only 63.5 cm (25") long. The canopy boasts an UPF 25 rating (it blocks 96% of UV radiation)

It only weighs 210g (7.5 oz) but when opened up, it spreads to a broad full 100 cm (39.4") canopy.
At that size, and weight the Tactical Umbrella is light enough to bring anywhere, and keep ready to deploy when the skies open. Never go without protection from the elements again, with the Helinox Tactical Umbrella.

What makes it 'Tactical"? I suppose that's mostly advertising wank by the marketing team at Helinox, but then again, with its coyote brown finish, metal free design, and lightweight, compact design, you can forgive them their stretch. It also goes by "Trekking" and that name is more than fitting. I strapped this to the side of my backpack and whip it out when the skies open, it's out of the way until needed.

Being one piece and not folding like other "trekking" umbrellas, the design is both metal and mechanism free. There is no latch to break, no springs to jam or break, the tension of the canopy and the carbon fibre struts is perfectly designed and opens which a gentle slide of the strut-ring. It's held in place by a hook-and-loop closing strap, which even features a small loop field on the back side, to affix a 1" sized patch, perfect for a ranger-eye!

The closed cell foam grip and strap give you pretty good retention, especially important given the very breeze catching canopy, which is one of the things I've never liked about umbrellas. This handle however, along with its cord retention strap, is solid enough and robust enough that even Tactical baby can manage it in a breeze. The balance is really good, and whilst it's not long enough for me to use as walking pole, a shorter person could easily. It has a tip of the same closed cell foam as the handle, which makes it unsuitable for use as a walking stick over the long term, but does avoid the eye-poking risk that regular umbrellas may offer. This is a two edged sword however.

Having a soft tip makes it less able to be used as a damaging tool, in he way a hard spike ended umbrella might be able to, such as with the Unbreakable Umbrella. I found that by gripping the handle and choking up to the bottom of the canopy spars, it was possible to hold the closed umbrella like a baton.

A soft tipped baton, perhaps, but a baton. With the carbon fibre struts and the aluminium shaft at its centre, it's pretty rigid, and could be quite effective as a last-ditch defensive tool. I think it would stand up against a knife for long enough to make a break for it, or for a skilled user to use some hanbo or singlestick techniques as a defensive or even offensive tool.

Another aspect of the umbrella that I really likes comes from it's short handle, but broad canopy. It was possible for me at 193cm (6'4") on a tall day to scootch down and be almost entirely covered by the umbrella as I squatted. Consider this for both conceilability, by obscuring yourself under it directly, which could be supplemented by local foliage to form a hide of sorts. This also equates for use in its primary capacity as a shelter from the rain, it is entirely big enough to shelter under in a serious downpour you could drop down and almost entirely cover yourself.

For raingear, I usually opt for a boonie hat, poncho and maybe waterproof pants . However, I've been wearing the Helinox Umbrella slotted into my Mystery Ranch 1Day Assault Pack and have found it was easy to store and then deploy when needed. It worked really well, and I've had no regrets looking that extra bit like a Kingsman ... from a certain point of view, anyway.

Thursday, December 17, 2015

Review: MrGhost EMR detector


Adding to my list of sensors and scanners, if you recall the APOC Radiation Detector I reviewed some time ago, here's another one that I've had for a while and then came across it again recently.

I had backed this on Kickstarter, specifically because I wanted to add to my list of spectrums I could detect, surpassing the Gamma and x- rays, and the occasional Alpha particle. It was for a detector that would connect to an iPhone or similar product and an app to drive the detection process. The app and Device go by the funny name Mr.Ghost, and takes a page from the PKE Meter from Ghostbusters although it's fundamentals are based on the material world rather than the preternatural. The creator goes to lengths to state the app is intended for entertainment purposes only and does not provide true ghost detecting functionality.

EM radiation stands for "electromagnetic radiation" is a wave-like form of energy like microwaves, visible light, and x-rays. EMF stands for "electromagnetic field" and is the near field part of EM radiation. Any time you have electrons moving through wire (like in the power supply of your appliances), it generates an electromagnetic field. Mr.Ghost acts to detect this field and is specifically tuned to detect AC electricity.


MrGhost is the companion app for the Mr.Ghost EMF detector that plugs into the headphone jack of your device. I've used it for both my iPad and iPhones, and never had any trouble. For those without the peripheral, the app will still work as an advanced sound level detector with your regular microphone so it is fun to use either way.

The readouts of the app show both the strength of the signal at the top, listed in RMS,
typical readings are 12-60 for fluorescent lights, 20-30 for wall-adaptors, 100-200 for dimmer switches, 200-400 for flatscreen TV's and 2000-4000 for old CRT tv's.

The second window shows either a spectral analysis of the emissions  or its waveform, giving you an impression of the nature of the emissions. The spectral analysis starts at approximately 10hz on the left and moves up to 22,000hz on the right.

The third window gives a sliding record of signal strength over time, based on the RMS reading from the main window.

The control sliders at the bottom control sensitivity, and the one below that allows you to set an offset, to baseline the device you are scanning with the Mr.Ghost from. There are also "record" and "send memory" options to capture your particular observations be email.

There are in fact three "modes" to the MrGhost app: primary scanning, gyro-mode and glow-mode. These are accessed by swiping left or right from the main window.

In gyro mode, the main window gives a block of the same scaled-by-colour signal strength as with th primary mode, blue being lowest, through grey to yellow, orange and red to white. It also gauges strength by proximity. The app ties into the iPhone gyroscope to giv you a real time, directional signal.  Adjust the sensitivity all the way left, and swing your phone back and forth in gyro mode and see the direction of high powered emitters. Very good if you're trying to pinpoint a obfuscated power source, like faulty wiring, a secreted transmitter or perhaps whatever spook keeps moving the remote control. .


Glow mode fills he entire screen with the signal detection colour of the gyro-mode, but without an extra data, just full screen colour. It glows brighter/hotter based on emission level, it also allows recording of your detected signals if you can film or time-lapse your detection to paint a light-picture of signal strength.

One thing that Mr.Ghost will not detect is the mobile phone you use to drive it and capture the signals. It was designed such that the EMF coming from the iPhone is generally above the 22.05khz cutoff that the detector senses. This means you can use it without having to turn on airplane mode, and without contaminating your data capture. Mobile devices do cause a tiny amount of baseline signal which the offset feature can handle easily. It does not affect functioning. 

This does mean however that you can't use it to find your lost phone ...
Overall, his is a fun peripheral and well or together app. It is a bit tricky to get the settings right so you can capture meaningful data, and it's not a professional industrial espionage signal detector, but for what it is, it's totally worth getting and waving around to gauge what all the trappings of modern life are radiating at you. 




Friday, October 9, 2015

Movie Reviews: The Colony, The Day After Tomorrow, Doomsday

I wanted to give a couple of movie reviews for some movies I have watched and enjoyed recently (or rewatched). They are all delightfully post or currently-apocalyptic and in some way speak to my outlooks on preparedness and post-disaster survival.
 
The Colony (2013) is set in a snowball scenario Earth, with the remainder of humanity locked away underground in vaults, not unlike in the Fallout series of games, as Colonies. We learn that the Colony our protagonists are in has suffered significant epidemics, and lost many of their population to both disease and also summary execution. They have a small selection of livestock, supplies of grains and seed-libraries and a very grim determination to survive. We also learn that the world froze over due to man-made weather stations gone awry, and have both radio contact with other colonies, and also satellite uplink to scan the surface for hot-spots, looking for a mythical thaw. Colony 7 sends a team to check on Colony 5, who they lost radio contact with after a garbled distress message. When they get there they find the that the colony has fallen victim to screaming cannibal crazies. They fall back, make it home but have lead the crazies to Colony 7. In the ensuing poorly orchestrated defense, we learn that a different colony has found a localised hot-spot, but have no viable seeds to restart the ecosystem. It's up to the remaining heroes from Colony 7 to survive the cannibal's and save their seeds...
 
So, fun premise, very well shot and cast, but the scripting and plot was a bit sketchy. The long term surviability issues were well presented, but I'd have liked to see some more competency in the Colony survivors, and less "mindless ravagers" from the cannibal crazies. If they were smart enough to survive, find and assault a fortified Colony, why were they growling, snarling animals? Give me thinking savages as believable bad-guys any day.
 
 
The Day After Tomorrow (2004)
An old favourite, and another snowball scenario Earth (in the making) in which a massive ice-sheet calving in Antarctica triggers a cascade of global cooling. This happens whilst world governments deny the possibility of climate change, and everyone except Paleoclimatologist Jack Hall, who not only locks horns with the US Government, but also finds assistance with NASA, and other Climatologists across the world as they begin to see signs of a coming disaster. With 3 weeks of non-stop rain in some areas, and after a series of weather-related disasters beginning to occur over the world, (which was awesome). The young adult son of the paleoclimatologist is in New York with friends when the climactic snap freeze occurs, which is awesome as it is thrilling. The paleoclimatologist must make a daring trek across America to reach his son, trapped following the international storm which plunges the planet into a new Ice Age.
 
I loved this movie, it was well made, the effects were awesome, and it showed a lot of awesome people doing awesome things. I love competent survivors. The way the characters dealt with adversity, both the professional explorer type, in the dad and his team, or the clever and innovative son and his friends. They all displayed "the right stuff" and I approved heartily. The nay-sayers and slow-thinking characters got what was coming to them, and even though the premise and science is well exaggerated, I enjoyed it.
 
 
Doomsday (2008)
The movie starts out with a military quarantine forming on the Scotland-England boarder when a lethal virus spreads throughout Scotland, infecting millions and killing hundreds of thousands. To contain the threat, a brutal quarantine is enacted with a new Hadrian's Wall being built. Three decades later, the virus resurfaces in London. A team is put together and is sent into Scotland to retrieve a cure by any means necessary, as there is reason to believe it exists there, after satellite footage indicates possible human activity.
 
It turns out that shut off from the rest of the world, Scotland has reverted to a Mad Max style cannibal wasteland. Lots of cannibal. Well fed and post-industrial nightclub outfitted cannibals, with all that goes with that. They have been somehow hiding out in Glasgow by the hundreds. Mayhem, murder, anarchy. Yay.
 
Then suddenly we're headed for the Highlands, where the Doctor last working on a cure is believed to be holed up. In a castle, with a fully fledged feudal society of survivors. Medieval styling all the way and all technology is eschewed. Apparently there is no cure, some folks are just naturally immune. More Mad Max car-chases and murder, and we find the Government back in London is neither innocent, or doing well. Mayhem. Lots of fun.
 
Having previously lived in the UK, I always love it when I see a disaster movie set there. The science and settings were good, although as with any fanciful plague movie, the speed and numbers always seem to be pretty wild. Having a diverse split between urban savages (who, unlike in The Colony) were still very, very human, just hungry, bad people, and the huddled feudal dwellers in the hills, indicates a couple of very realistically (again, if you bar where all the food and or bodies came from in Glasgow) portrayed post-apocalyptic society settings. I really enjoyed this, and will watch again.
 
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